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Screen Shot: MAX PAYNE 2 Welcome to My Games Web Page!
This site gives you background about the game max payne and its fan sites and my fantasies with the game and links to popular downloads related to the game including patches and demos and popular mods or modification and new levels and total new updates on the games next sequel max payne 2 and the news from e3.
More information about max payne
what is the game all about?well the is a 3rd person or a role playing action game with a bullet time combo features and is a story based game of a man named max payne who's wife and child are murdered by some people and so he finds out who is behind the act and the whole game revolves around this platform.
the creators of this game are http://www.remedy.fi and produced by 3d gamers and rockstargames the cretor of gta series

Latest news
for the latest news abt max payne 2 log on to the site http://www.maxpayneheadquarters.com/ and for the screens http://www.maxpayneheadquarters.com/newscomments.php?news_id=398
OFFICIAL UPDATE:
A whole new batch of high quality, jaw-dropping and visually mind-numbing Max Payne 2 in-game shots. MPHQ has done a terrific job providing mostly brand new screenshots with way better quality than the initial ones. There's 15 of them on total. This includes about 7 brand new images and the rest are the same as those scanned from UK's PC Zone magazine earlier this week (but with a much higher image quality). You can watch them on this thread at the MPHQ forums while we set them all up on a page at this site. They all come from the dutch mag, PC Zone which I remind you, it's not the same the UK's PC Zone.

In addition to this you may be interested in what 3D Realms' own Scott Miller has to say on the new Max, as was posted on the MPHQ news comments:

Here's the deal with Max's new look...

The original game used Remedy developers, family and friends for faces. A lot of the reviews for the game pointed this out even, as it was rather obvious in some cases that pro actors were not being used.

So, this time around, professional actors are being used all around, and they're all being hired from the New York City area (makes sense, right, with the game being set there). Yes, we all like Sam Lake better as Max, but he's also the game's primary script writer (and the script is HUGE!), and he doesn't have time to fly to New York to take part in the photo sessions.

The game will be better, in part, because Remedy's developers are not being distracted by photo shoots, and they can focus on their real jobs: making the game.

So, that's the short story. I wish we could have stuck with Sam as Max, too, but this change had to be made, and having played numerous builds of the game already, I am already used to Max's new look and I don't even think twice about it anymore.

A lot of people complained about Zelda's new sell shaded look, too, but when they played the game it became much less important of a point. It only takes a little time to get used to.

But, the real bottom-line is that it was just not possible for the Remedy developers to make the game and also reprise their old roles again (or have to fly to NY city several times for photo shoots).

The good news is that Max's voice will be the same. :-)

-Scott Miller, 3D Realms

Source: MPHQ

Righto, you want the main points, the juicy bits in the PC Zone Max Payne 2 preview?

"The new engine is staggering, bursting with detail and a sense of realism that borders on the photo-realistic. The new Max can blink, is lip-synched and can express emotions by altering his expression."

"...In a slight nod to this [Max Payne Kung Fu mod], Remedy has enabled Max Payne to do more than just shoot his weapons, so if you run out of ammo you'll be able to use your gun as a melee weapon."

"In The Fall Of Max Payne Bullet-Time is back, I'd been expecting it but the subtle, almost imperceptible changes, caught me completely off guard. Even more cinematic than before, Bullet-Time in The Fall Of Max Payne is a thing of beauty. Trying to get the changes across in words is almost impossible, but seeing as looking at screenshots is even more futile I'll give it a bash. Think smooth. Think as smooth as The Matrix. Think bullet traces brushing past your face, empty shells flying over your shoulder, sound effects that have been stretched to perfection, amazing ragdoll effects courtesy of the latest Havok 2 physics engine and a 'time-twist' at the end when you pull out of Bullet-Time and back into the land of the normal. Think the Bullet-Time in Max Payne but honed and chiselled to perfection and you're some way towards the truth. (See, I told you it was going to be impossible.)"

"Petri Jarvilehto, lead game designer from Remedy, explains: 'We've improved the concept of Bullet-Time immeasurably. The gunfights are more intense this time around and much more epic in scale. We've made a lot of changes to the gunplay animation - polishing, tweaking and adding new features. It's too early to go into much detail but, for example, if you do a shoot-dodge dive you can stay on the ground and keep shooting...We've made a lot of changes to Bullet-Time but a lot of the new features are still work in progress so I can't tell you much about them, but what I can say is that we're incorporating a lot of new, different moves and we're also doing a lot of the new stuff with time scaling, moving Max into a different time scale to his opponents, giving you a much greater feeling of power than before.'"

"The original Bullet-Time was cool, but the cool was ever-so-slightly lost when, attempting to dive, you ended up shoulder-deep in a wall, legs wiggling and bullets lost in the plaster. Throughout the whole demonstration I didn't see one example of that and Remedy was convincing in its assertation that 'clipping won't be a problem in Max Payne 2'."

"One of the big debates in the ZONE office is about adult games. Why, when the industry is more than 20 years old and gamers have grown up from pubescents to 30-somethings aren't there many games for adults. Max Payne was one of the first, Mafia was an admirable second, and The Fall Of Max Payne is continuing the tradition. Like a lot of Rockstar's recent output, The Fall Of Max Payne is going to ship with an 18 certificate, but that doesn't mean a load of fart gags and gratuitous tit shots. Instead you're going to get an adult experience that you get to star in. In one of the scenes I played through, Max is approaching a room with one of his lady friends in a chair being held hostage with a gun to her head. As you burst in, expecting to nail the baddie with a single bullet to the head and saving the damsel in distress, your lady mate is shot dead, leaving Max bellowing a big New York 'Noooooo!!!' It sent a shiver down my spine."

"According to Sam Lake, lead writer on both Max Payne and the sequel: 'The script for the original is three times as big as the original. It's going to be a much deeper game and we're taking a big risk by putting him in a love story this time around. In the original we kept the story seperate so you could blast through the game even if you didn't want to spend time with the graphic novel but this time around we're working hard to incorporate the story into the game.' But a script that's three times the size doesn't mean the game is going to take three times as long to complete. Some of you felt that, at around 10 hours, the original Max Payne, was too short. It's a debate that we're willing to entertain but most of us at ZONE thought the game was the perfect length - it told the story, let you shoot as many guns as you wanted to and left you with a fitting finale on top of the skyscraper. The relatively short lenth also meant pretty much everyone who played it completed it, a concept that's dear to Remedy's heart and especially the lead writer Sam Lake. 'It's really bad for me if people don't finish the game as they don't get to finish my story.' Petri Jarvilehto agrees: 'We feel strongly that it's better to have a compressed amount of excellence, rather than diluting it across 26 hours. We want to keep people playing until the end."

"Mona Sax is Max's love interet, which in itself marks a huge departure from the first game. If you haven't played it, Max's wife and daughter are killed at the start, leaving him with his immortal 'nothing to lose' tagline. This time around it looks like he's got everything to lose."

"There's going to be no multiplayer element to the proceedings - like watching a film it will be a single-player experience. There's only one Max Payne and there's only
CLICK ON THE MAX PAYNE 2 PICK FOR MORE SCREEN SHOTS

MAX PAYNE 2 THE FALL OF MAX PAYNE(NOTE: The shots shown here constitute scanned material and as such are not fully representative of how the current build of Max Payne 2 looks.) MAX PAYNE 2
MAX PAYNE 2 is ready to launch by fall 2003 and it has a new look a new face and a new story connected to the original game.in the original game max's wife and children were killed and he a friend mona who was shot and her body dissapeared and so we know that she will be back in the game and after the slogan of the web site www.maxpayne2.com "a film noir love story" depicts that it is a love story with a lot of action.


More information about MAX PAYNE 2
Okay guys, this is for all the people around the world that don't have Computer Gaming World magazine on their local newsstands or still haven't been able to buy it. Here's a brief snippet of an article everybody agrees is very well written:

- Max has left the DEA to rejoin the NYPD. He's framed (again) for the murder of his own partner.

- Game begins on a rainy autumn night as one long flashback.

- Mona Sax, a "classic femme fatale" returns in the sequel. Her role is unknown.

- Graphic novel depictions of key events occur only during transitions between levels.

- Quick in-engine cutscenes during midlevel portions of the game, such as when Max enters a murder scene.

- Dream sequences are back. No details.

- Game length is roughly 20+ hours, 2x the length of the original. The original was short because Remedy "cut all the crap away."

- Script is 3x longer than the original. Penned once again by Sam Lake.

- Focus on development of main characters; less characters introduced. Plot is tighter, more like a movie.

- New random character animations that enhance the bullet time effect and the cinematic feel.

- AI is less heavily scripted.


- Havok physics engine integrated.

- A few dozen professional New York actors provided all the faces in the game. They're voiced by different people.

- New facial animation engine allows facial expressions and good lip synching: "faces are more realistic in their skins than those in HL2, but the eyes and facial expressions are stiffer and less believable."